Well Godot 4 Beta is almost out and the HTML5 could be around the corner, but what does that mean for Space Diamonds?
1. With the HTML5 port(means you can export a web game), we can start testing what @paulprotonnz from GLB did and implement, the Godot-XPR bridge. This will allow to import info into the game directly that way you can have your own items in game, this will be a testing face to see what could be the best approach on connecting the blockchain to the game.
2. I already ported the bridge from Godot 3 to Godot 4, so it should be all plug and play taking advantage of the nice rendering capabilities of Godot 4. Possibilities go from building your inventory directly with "on chain information", selling items in-game, trading items in-game and pretty much everything you would do on a regular browser market on a 3D interactive environment.
3. As it is so far I will be releasing a non blockchain version of the game for all of you to run around for at least 1 min exploring the environment and such, the demo has a working inventory, 3rd person character controller and all based on the SD lore with actual 3D models from the collection **continues below**
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AirmanNFT
This inventory may seem very regular, but has the capability of importing and storing your NFTs on game. Remember this is all for fun and the experience, no direct downloads are being made from the cloud and
for now the demo will allow all the tinkerers to use all models if they want, in the future measures will be implemented so you can only display what you own.
I will be even making a default "no skin" explorer for all of those that only have a ship or an upgrade or none and just want to explore the game.
TL : DR The demo is ready to adopt the blockchain, for now is a fun experiment but this is the seed for a fully integrated blockchain game based on the SD collection.
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